There’s a better alternative :

// This file adds a new circle overlay to Google Maps v3
// Original Google Maps API v2 File : http://dawsdesign.com/drupal/google_maps_circle_overlay
// Ported to GMaps v3 by http://florent.clairambault.fr/
 
/**
 * Filled circle overlay
 */
var MapCircleOverlay = function(center, radius, strokeWeight, strokeColor, strokeOpacity, fillColor, fillOpacity) {
    this.center = center;
    this.radius = radius;
    this.strokeWeight = strokeWeight;
    this.strokeColor = strokeColor;
    this.strokeOpacity = strokeOpacity;
    this.fillColor = fillColor;
    this.fillOpacity = fillOpacity;
 
    this.circlePolygon = null;
 
    // 50 lines look like a pretty good circle
    this.numPoints = 50;
 
    this.d2r = Math.PI / 180;
 
    this.bound = null;
 
    this.setCenter = function( latLng ) {
        this.center = latLng;
        this.draw();
    };
 
    this.setRadius = function( radius ) {
        this.radius = radius;
        this.draw();
    };
};
 
/* base class overloads follow this comment */
MapCircleOverlay.prototype = new google.maps.OverlayView;
 
// Calculate all the points and draw them
// Base method must be implemented like this
MapCircleOverlay.prototype.draw = function() {   
    if ( ! isFinite( this.radius ) || ! isFinite( this.center.lat() ) || ! isFinite( this.center.lng() ) ) {
        if ( console != undefined ) 
            console.error('Radius has to be a number !');
        return;
    }
 
    circleLatLngs = new Array();
 
        // Remove the "* 0.621371192" to use miles instead of kilometers
    var circleLat = this.radius * 0.621371192 * 0.014483;  // Convert statute into miles and miles into degrees latitude
    var circleLng = circleLat / Math.cos( this.center.lat() * this.d2r);
 
    // 2PI = 360 degrees, +1 so that the end points meet
    for (var i = ; i < this.numPoints+1; i++) { 
        var theta = Math.PI * (i / (this.numPoints / 2)); 
        var vertexLat =  this.center.lat() + (circleLat * Math.sin(theta)); 
        var vertexLng =  this.center.lng() + (circleLng * Math.cos(theta));
        var vertextLatLng = new google.maps.LatLng(vertexLat, vertexLng);
        circleLatLngs.push( vertextLatLng );
    }
 
    // Before drawing the new polygon, we have to remove the old one
    this.clear();
 
    this.circlePolygon = new google.maps.Polygon({
      paths: circleLatLngs,
      strokeColor: this.strokeColor,
      strokeOpacity: this.strokeOpacity,
      strokeWeight: this.strokeWeight,
      fillColor: this.fillColor,
      fillOpacity: this.fillOpacity
    });
 
    this.circlePolygon.setMap( this.map );
};
 
MapCircleOverlay.prototype.clear = function() {
    if ( this.circlePolygon != null ) {
        this.circlePolygon.setMap( null );
        this.circlePolygon = null;
    }
};
 
MapCircleOverlay.prototype.onRemove = function() {
    this.clear();
};
<div id="map_canvas" style="width:100%; height:100%"></div>
<script type="text/javascript">
// We load the map
var latlng = new google.maps.LatLng(-34.397, 150.644);
var myOptions = {
    zoom: 8,
    center: latlng,
    mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
 
// We load the circle
var circle = new MapCircleOverlay(
    latlng.getPosition(),
    10, "#FF0000", 0.8, 3, "#FF0000", 0.35 
);
// And we attach it to the map
circle.setMap( map );
</script>
map.fitBounds( circle.getBounds() );